Where files live
Lothal keeps everything it writes in one data folder. It is the standard Godot user-data folder for an app named Lothal:
| System | Data folder |
|---|---|
| Windows | %APPDATA%\Godot\app_userdata\Lothal |
| macOS | ~/Library/Application Support/Godot/app_userdata/Lothal |
| Linux | ~/.local/share/godot/app_userdata/Lothal |
The quickest way there is Reveal saved files in the project menu, which shows the open
drone’s file in your file manager (normally in the builds folder).
What is inside
Section titled “What is inside”| Folder or file | Holds |
|---|---|
builds/ |
Your drones (.lothal). |
builds/trash/ |
Deleted drones. Move one back to builds/ to recover it. |
frames/ |
Frames saved in the frame designer (.frame.json). |
blades/ |
Blades saved in the blade designer (.blade.json). |
exports/ |
SVG, DXF and STL exports. From the next release, HTML build sheets too. |
sheets/ |
Config sheets (.md). |
logs/ |
Flight recordings (flight-….csv) and the app’s own log file. |
*.json |
Settings: custom parts, fit settings, pack charge, hand tunes, sites, courses, conditions, best laps, app settings. See File formats. |
For a bug report
Section titled “For a bug report”When you report a problem, attach the app’s log from logs/ if there is one. See
Contributing.
Documentation licensed underCC BY 4.0. Lothal itself is GPL-3.0-or-later.Report a problem.Roadmap.