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Where files live

Lothal keeps everything it writes in one data folder. It is the standard Godot user-data folder for an app named Lothal:

System Data folder
Windows %APPDATA%\Godot\app_userdata\Lothal
macOS ~/Library/Application Support/Godot/app_userdata/Lothal
Linux ~/.local/share/godot/app_userdata/Lothal

The quickest way there is Reveal saved files in the project menu, which shows the open drone’s file in your file manager (normally in the builds folder).

Folder or file Holds
builds/ Your drones (.lothal).
builds/trash/ Deleted drones. Move one back to builds/ to recover it.
frames/ Frames saved in the frame designer (.frame.json).
blades/ Blades saved in the blade designer (.blade.json).
exports/ SVG, DXF and STL exports. From the next release, HTML build sheets too.
sheets/ Config sheets (.md).
logs/ Flight recordings (flight-….csv) and the app’s own log file.
*.json Settings: custom parts, fit settings, pack charge, hand tunes, sites, courses, conditions, best laps, app settings. See File formats.

When you report a problem, attach the app’s log from logs/ if there is one. See Contributing.

Documentation licensed underCC BY 4.0. Lothal itself is GPL-3.0-or-later.Report a problem.Roadmap.